"Due to the game's physics, Mario accelerates faster when moving in the direction opposite to where he is facing. Then there's something like fast-acceleration, which HitzCritz helps to describe. The flagpole glitch, for instance, requires precise placement to cancel the flagpole animation and save time. Pulling off these tricks and glitches themselves is no easy feat, either. As a result, top runners such as Niftski have been shaving frames and milliseconds off their speedruns and bringing their time closer to the 2011 TAS run. The two types of speedruns are generally viewed as different things, but it's more of a symbiotic relationship, with TAS runs teaching real-time runners what may be possible. Many of them are painstakingly done, frame-by-frame, and often involve techniques that humans would have trouble pulling off in a real-time run. These are speedruns achieved with the assistance of an emulator's tools to slow down the gameplay. That 2011 speedrun HitzCritz mentions above is a Tool-Assisted Speedrun, or TAS. "The fastest known time to beat the game is 4:54.032 by HappyLee, which stands unbeaten since its submission on January 6th, 2011." "The significance of Niftski's run comes with being the last second-milestone in the category's 17-year-long span," explains HitzCritz, a community member who also provided a lot of extra context on the r/speedrun subreddit. To those outside of the community and looking in, though, it may be difficult to understand why it matters quite so much. we all knew it was going to be a tough grind, but we were all dedicated to getting this time." "Me and a few other top level runners started the race to 4:54 after Miniland got his former world record speedrun of 4:55.230. "It just feels insane that I have this good of a time in ," he tells me over Discord. this isn't a common occurrence, and the emotion in Niftski's video shows how big a deal it is. The last time a second barrier was broken for the titles was in 2018, so for Super Mario Bros. The final number shows: 4:54.948.īy what was just a single frame, the 4:55 barrier has been broken, and the SMB speedrunning community is celebrating a historic occasion. What is truly impressive, though, is when Niftski stops the timer. As Niftski rushes through the NES title, he pulls off some incredible feats that most wouldn't think possible. is only eight minutes long, but you don't need to see much of it to understand something special is going on. You can watch a video of Niftski’s historic run in the video below.The current world record video for Super Mario Bros. He announced at the end of his stream that his goal for 2021 is to continue going after more world records in the classic Nintendo game. yet, even after achieving the seemingly impossible. Niftski proclaims that he isn’t finished with Super Mario Bros. The speedrunner states that by successfully performing the move he was able to shave a full. The trick has been commonly used in speedruns, but it’s extremely hard to accomplish, relying not just on pixel perfection, but even taking subpixels-the space between pixels-into account. Niftski explains that the key move that enabled him to achieve this record is the infamous “8-1 flagpole glitch.” This trick allows Mario to phase into the block holding the end level flag and finish the stage without having the flag lower. On April 7 th, gamer Niftski broke a barrier long thought impossible with a time of 4 minutes, 54 seconds, 948 milliseconds.įor two years, the record has sat in the 4:55 range, and the amount of precision to reach this mark has spurred debate if it could even be possible to get lower.Ĭomputer assisted speedruns, which make calculations frame-by-frame, have shown that a time of 4:54:26 is possible, but it seemed unfeasible that an actual human could perform such a task. is being called “historic” and “near perfect” by the community. A speed run of the NES classic Super Mario Bros.
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